Primary Audience: Government/Adult Ed., High School, K-12
Newcomer is a language-learning video game that immerses players in their target language. Newcomer is unique from other language learning games in that it situates the player in a highly contextualized and input rich environment similar to an immersion experience. The game carefully guides players through increasingly difficult conversation tasks that naturally scaffold the language learning process. As players participate in conversation, their proficiency improves and new in-game areas and experiences become available. Beginner mode gives language learners the opportunity to converse by building multi-word expressions, while intermediate mode users can type and speak with in-game characters.
LaunchPad Questions
During the LaunchPad, the audience had an opportunity to ask questions about the products. The Tech Center shared those questions with the entrepreneurs and here are the responses.
Is there a way to hide the translations of the phrases? It seems that learners might overrely on them, instead of paying attention to the target language.
Why the admittedly cute but perhaps eventually tiresome low-res pixelated (retro?) graphics?
How do you identify and define the language chunks?
Can you change the L1 as well as the target language?
How do the language targets scale with the learner if the game path is scripted?
Can your product allow learners to choose practices by their language level?
This looks ‘old school’ but I like old school!
What languages do you support? Are you planning to add more? How soon?
Are there any immediate feedback and suggestions for the learners about grammar or syntax? (Lina)
How time-consuming is it to scale to a new language in Newcomer?
What is the total possible game-play time available right now?
For which specific age audience do you think this is more targeted towards?
How fun is the game aspect compared with similar RPGs?
How will you use the affordances of your RPG immersive gameworld to feature authentic cultural realia and drive intercultural competencies?
Will there be a collaborative tool or chat so players can play or have conversations while playing ? Even if playing individually
I love the use of communicative goals; do those communicative goals match up with game goals?
Is the font difficult for people with dysgraphia and dyslexia?
What happens if the learner uses dialect or more colloquial forms
How do you create the permanence for the GPT-generated conversations?
Hiding translations might be a concern if Newcomer is used in a course, but if users are intrinsically motivated (which they seem to be), I think it’s not issue
Are there different location/theme settings for the game or you only offer the old style game and fonts?
Do you have score board to motivate the players?
How do you balance the tension between wanting to play fast and stay engaged, and the time it takes to formulate sentences and actually understand/learn?
How does the game address pragmatic features? What sort of feedback is provided, and how might it represent pragmatic variation?
Contact Information
TECH CENTER
1890 East West Road
Moore Hall 256
Honolulu, HI 96822
tech.center@hawaii.edu
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The Language Flagship Technology Innovation Center is funded under a grant from the Institute of International Education (IIE), acting as the administrative agent of the Defense Language and National Security Education Office (DLNSEO) for The Language Flagship. One should not assume endorsement by the Federal Government. Project P.I.: Dr. Julio C. Rodriguez